The protagonist is British game publisher Henk Rogers, who stumbled across Tetris at a Japanese toy show in 1988. The game’s simple yet attractive gameplay instantly caught his eye, and with his keen sense of smell in the game industry over the years, he immediately realized the game’s huge commercial potential and was determined to get the global distribution rights.
However, the road to obtaining the rights was thorny. At that time, the Soviet Union had not yet been dissolved, and the copyright of Tetris was extremely complicated. The Soviet Academy of Sciences, a Moscow-based software company, and a British game company all had their own claims to the rights. Henke initially negotiated with the British game company and reached an initial agreement. But he soon realized that the key to solving the problem lay with the Soviet Union. So Henk embarked on an adventurous journey to the USSR. In the USSR, he encountered many difficulties. The cumbersome bureaucracy of the Soviet Union made the process extremely complicated; cultural differences also created many communication barriers. However, Henk, with his strong beliefs and superior intelligence, established contact with the Soviet Union’s relevant personnel step by step. He learned about the Soviet Union’s attitude and policy toward game exports and tried to find a breakthrough. In the process, Henk met Pakitnov, the main developer of Tetris. The two men shared the same ideas about the game, which laid a good foundation for cooperation. After a lot of hard work, Henk was able to convince all the parties to integrate the rights so that Tetris could be released worldwide. Once launched, the game quickly became popular around the world, becoming an immortal classic in gaming history. This movie vividly shows the little-known twists and turns behind Tetris’ journey to the world.#shorts #tvshow #tvmovie #movie


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