Welcome to my four part lecture on essential math for game developers 💖 I hope you’ll find this useful in your game dev journey!
This course will have assignments throughout, if you want to maximize your learning, I recommend doing them!
If you are enjoying this series, please consider supporting me on Patreon!
🧡 https://www.patreon.com/acegikmo
00:00:00 – Intro
00:07:05 – Why math?
00:12:59 – 1D vectors
00:36:13 – 2D vectors
01:09:35 – Vector normalization
01:15:23 – Direction to point
01:23:11 – Length
01:31:49 – Distance
01:44:14 – Point along direction
02:00:45 – Radial trigger
02:26:21 – Dot product
02:44:30 – Examples from my game
03:03:13 – Assignments
03:03:29 – Asgmt. 1 (Radial trigger)
03:05:49 – Asgmt. 2 (Look-at trigger)
03:10:03 – Asgmt. 3 (Space transformation)
Assignments:
https://docs.google.com/document/d/1Nou1ZAbNOkELggW9YqZ9LTRIW9Hc-isUpURbQ8gjiMM
Originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
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➤ Edited by Stelly: https://twitter.com/stelly47050876